COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
Hey K_O_, I started with procreate several years ago and rediscovered it last month due to ipad pro 9,7" with Apple pencil. Now it is a really decent solution. I don't like A. Sketchbook too much. Use it on my PC because of perspective guide snapping, which is good. But check out procreates perspective guides! very good…
I love pixel art, never tried it much myself but boy does it look like fun when you see it, but to achieve it is another matter especially animated stuff. Edit: Flappy Bird was popular and wasn't that "pixel" art? not sure never played it myself ever. If done right i can see it making a come back, but you have to take…
I agree with this. I would add interactive and fun to liberating. I have a bunch of materials that I can easily adjust sliders of to alter the final render in real time. Edge needs to be a bit wider for edge wear? Hmm, lemme try blurring this map. No clicking and waiting for DDO to save maps and update, it's more or less…
Well, after running into what seemed liked EVERY concievable problem int he DOTA2 pipeline, I've finally got my first items up on the workshop. It was great fun overall, and really pushed me to remember some of those old-school ultra low poly count, ultra-low texture size tricks :) I had a tonne of fun making the final…