Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…
MOD AR-15 Assault rifle Hi everyone, this time I want to share with you the process of creating MOD AR-15.I started modeling my assault rifle in Fusion 360, I like this program very much and I like CAD modeling in general. I used blueprints and other references to build the model. The process was fascinating, probably one…