Yes, it's totally industry experience. The business model might be different, but development is largely the same - still artists, coders and designers plugging away at their tools to make a game. It's just that there'll be a lot more resource devoted to analytics, and the focus of many of the designers and management will…
[ QUOTE ] Steed was let go (and despite what outsiders say, it was NOT, repeat NOT a tit for tat response to the political game-playing that caused Doom 3 to come about). The decision to let Steed go had already been made by Kevin and Adrian (they were in charge of the content folks ... John was in charge of the coders) [/…
The coder has implemented a shader that lets me blend 4 maps using the channels of a mask, but the issue that was really bugging me was blending between two shaders/materials. So, I think the engine would have to be altered to allow for something like that. I tried vertex colors and blending to get that effect, but I think…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Hi guys, I try to make a texture atlas for some foliage leaves and it looks this is actually a real challenge to do it as less-destructive as possible. I have 12 2k materials, and I want to scatter these like quixel do it with his materials - https://quixel.com/assets/okdr22 My first attempt was it by just using photoshop,…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
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We’re looking for a Senior Environment Artist to join our
tight-knit team here at Shortround games in Brighton. Working in-house on an exciting new IP for mobile, you’ll
be responsible for helping to create varied and dynamic in-game environments
and will get genuine creative input towards the final look and style of…
A build engineer at YAGER sits at the border of
tools programming, IT and the development teams. Our core job is maintaining and extending the
build coverage to make sure we have shippable builds conforming to first party
needs. In addition we help set up and maintain automated tests for code and
content. We have a big…