Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
Welcome to our 9th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of November the theme will be "Single and not crowded items" which means that you can do a single item for any hero that is NOT a Weapon or a Head piece. even if you get a slot that…
Welcome to our 10th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of December the theme will be "Winter is coming" which means that you can do a single item for any hero and the item need to fit the theme, what means that you can do something winter…
Hello ! I think this is the last time I will post my progress before the final render. I feel it is time to stop and move on something new. I tried to work on every feedback I receive and it is looking really better thanks to all the comments. I still need to work on foliage on the roof though. Do you see any last things…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
Thank you so much! By cuts I'm guessing you mean multi-cut, yeah? The work of the Spider-Man games have been a great inspiration for me as a 3D Artist, so really, thank you. Another question not as related to the retopo process. How were you able to create the tendrils for the symbiote stuff? Like the suit transformation…
We are looking for an experienced gameplay programmer with excellent coding skills and a good understanding and feel of MMO/RPG game design. Together with a small team of co-workers, you will be joining our mission of creating the next generation of Free-to-Play PC / cross-platform MMORPGs. As a gameplay programmer working…