About Us Project Reality 2 will be a free-to-download multiplayer game being developed on Cryengine 3 Free SDK. Project Reality 2 will see the popular mod from Battlefield 2, being completely re-built with the aim to create the most realistic and demanding virtual combat environment using the powerful tools that Cryengine…
Hello. So, I posted a similar thread like this a few days ago. I apologize for the strong similarities. I've managed to progress further, thanks to Klunk's code. But, I'm running into some more trouble that I unfortunately cannot resolve. I've already looked into this for several hours, and still cannot get it working as…
Hey guys, I'm having a weird problem with a code. Actually code itself runs and works well. But when I try to put it in a procedure, it says "undeclared variable" about a variable that I only declare and use in that procedure. Here is the code: (it is the $selVerts variable in tokenize row that it says undeclared. and also…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
In house engines do all sorts of unconventional things. I've seen something like this before, in my case joints were used to communicate to the engine that anything under it, or anything skinned to it (with a vert influence of 1 bone and 100% weighting) is identified as a movable object, using the joint as a pivot for…
TA is a wide field. I'd check with your new lead what they think you should start working on and then ramp up skills related to that. In general, when I hire new junior TAs I would expect the following: * get a working knowledge with regular Python * learn good coding habits - e.g. proper variable naming, separating code…
You can't paint on the texture in unity (would be fun to have but i think it could be quite time consuming to code that) I model and paint everything in 3ds max sometimes use a little bit photoshop so I didn't made the tiles in unity, just load them glad you like it if you have more ideas (like the texture paint) just post…
Bubba: Yeah its still a little too clean I think. I tried throwing some impact scars on the vehicle, you can see a couple of them but they don't break up the texture enough to make it look used I guess. I will probably work on making it dirtier, but I wanted to see how this one looked in game before I made any more…