Videocopilot is your friend: http://www.videocopilot.net/tutorial/basic_color_keying/ I would recommend a quicktime container with a h264 codec for youtube. Also, for colorbanding there is a little trick. sometimes it works, depends on your screen really, though. Add some fine grain to your footage, it breaks the…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
Hey guys! It's been a while again! I've been busy, and now it's time for a little update. I've finished a few more designs since last time, and I also put together a webstore for those who are interested. That took me some time as this was waaay out of my comfort zone, but eventually with the help of ChatGPT (significantly…
New MSI 865GM2-LS Intel Pentium 4 Motherboard MS-6743 I hope i didn't get jipped !! My other piece of crap MAtsonic Mainboard burned out on me.. Thats why right now im on my dads comp haha.. well.. atleast we think its my mainboard.. we crossed out the powersupply and the video card because we ran some tests.. we don't…
I figured out the problem. Themateriallayerblend node was not working with the layer attributes. I used the blendmaterialattributes node whcih took care of things. There is just so much I do not know or understand when it comes to materials. It is like spending time in an inlet thinking you now know the nature of the ocean.
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
If you run max in D3D mode, you can make your materials into DirectX shaders - they will display the normal/spec maps. You can also install other shaders hat give even better results, and your coders may provide you with in-app versions of your in-game shaders.
@ Mop, I'm actually wondering how useful this is, to be able to select uv shells etc. I can do this in XSI but coming from Max I haven't found it to be such a big deal. Can you tell me how you make use of this? Oh I get it's annoying to have to add an unwrap to a model, edit the uvs. Mop I just read your post LOL... If I…
I used Terragen decade ago . To render a static sky texture I mean. Have not updated it for pretty a while. Did it in Vue too but it was a hellish experience. I don't like Vue at all As of HDRI you can actually edit LDR picture into HDR one manually in something like Affinity photo that has better 32 bit mode support than…
Hi metalliandy, I downloaded the demo today to try it out. It's completely real time which blows me away and the interface is easy to use and you can figure it out in 10min. Which is great since there are so many tools needed to create a single asset these days. I would primarily like to use Knald for colour to normal map…