@studio2a3d Thanks for advice! Almost all of my artworks include marmoset viewer, there you can see wireframes) Do you think it is worth making separate screens with wireframes?
I can't trust but I bake it all! Here is screenshot from Marmoset. Totaly 38k poly. Only normals and simple albedo map. No reflective and microsurface maps now.
Almost finish, now doing touch ups and seeking feedback. Rendered in Marmoset Toolbag. Finding the correct lighting is rather difficult. Test composite shot over one of the map images
One of the hero object in the scene, the old sewing machine. The final result in Marmoset, thanks to the help from the classmates of environment artist boot camp and 10 thousand hours group.
At least Marmoset Toolbag 3 can bake with infinite padding, and that's the best way, IMO. No one should ever worry about how many pixels to dilate. Infinite is the answer.
Okay, thanks @pmiller001. Gonna definitely do that if you find it that these would be easier to consume in a step by step image format. I guess I'll show the Marmoset stage as a video then.
@aclund3 small things, nothing technical, just due to me being dumb with Marmoset lol. Things such as light properties (width/distance/mesh scaling to get proper results).
Thanks. I made a couple of screenshots with wireframe on my artstation page https://www.artstation.com/seoredbus there is a marmoset scenes with some objects.The whole scene contains about 50k points
Already posted a comment on ArtStation, but I'd like to tell you that it'd be nice if you added and embedded turntable from Sketchfab or Marmoset so that people can inspect the artwork
well she's finished, it's not perfect but I guess it's good enough. More pictures and Marmoset viewer here: https://www.artstation.com/artwork/1G33G Enjoy and see you next time