Nice! I love what you did with the hair. Character is all around very neat and cute :) If I had to offer some critiques; Ear could utilize more anatomy knowledge. A bit too much subsurface going on. Hairline behind ears could come forward a lot more. I think the back of the head could come forward a bit too, buuuuuut I…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Hi, I'd like to back this thread up to what you've got going on in Designer first. You mention wanting to get the nodes you've called out as textures (Normal, Histogram Range, Ambient Occlusion and Blur HQ Grayscale). Normally what you'd do is connect those to the final output nodes, and export them all in one shot in the…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
IMO - if you want to be a level designer, definitely learn to script. Even Kismet is a visual scripting language, which still requires an aptitude for scripting to be proficient in. For a definition of my daily work and the like... It depends a bit of the project, studio and point in production. But generally it involves…
From a code point of view I guess porting the editor over is a bit of a difficult task. They have written their engine code multiplatform, but the editor was probably never intended to be. I remember vaguely for example that one of the big reasons the new Content Browser was such an improvement, is that they heavily…
1st, welcome =) 2nd, take the url tag out and just paste the address. Or if you have the image link use this <font class="small">Code:</font><hr /><pre> </pre><hr /> Technically the UBB code for a URL goes like this <font class="small">Code:</font><hr /><pre> MyTextHere</pre><hr /> 3rd, looks pretty cool, pretty high poly…
Anandtech has a nice benchmark tool that makes comparing drive speeds for several different usage scenarios. http://www.anandtech.com/bench/SSD/65 Testing the Samsung 830 256 gb against the smaller 128 gb version is enough to show the signifigant performance the additional nand gives you with 256gb over 128gb. ( in most…
Hey guys, just looking to gather some opinions here. Anybody applied for Canada Media Fund before? NatGeo grants? Any others? Im working on a kid targeted educational adventure game about wildlife and wilderness conservation, and my main decision is, how much to build and showcase before attdmpting to apply for grants? The…
DownloadDownload MODO 701 SP2+ Description:Hey folks, I've been working on some Source engine stuff for MODO - mostly saving/loading of SMD files. It's fairly simple at the moment but should be functional. Let me know if you run up against any issues and I'll try and get them fixed. Any features you'd like to see, let me…