Hi guys. Any ideas how to make this pattern? I tried everything in substance painter and it seems like im gonna have to model it by hands. Please help ::astonished:
I've made a setup like that. Basically I let the IK conrol for the hands follow the object in question and animate the position of the object. I have the IK control of the hands parented to a locator that has a transform constraint to the objects bone. That way I can animate the position of the hand freely even when it's…
I think the hands and feet look huge because of the focal lentgh the shot was taken at. Notice the size variation in the hands, the further away hand seems more in proportion than the closer hand. If anything, the forearms seem too short for the hand size or something. The big toe does look funky to me as well. I like your…
Here are some new screen shots with the textures I've made. I haven't done lighting in the level yet but the most important thing here that I would like people to look at are the textures so I will post the links to them twice. These textures are hand painted with baked lighting in max. Let me know what you think! Thank…
The animation is very good overall. I think it looks very natural. But it looks like you're animating the box and the hands seperately from each other. There are points where his right hand kind of floats around and isn't firmly attached to box. You need to either link the hands to the box once he picks it up, or the box…
The girl's left hand seems to be in a very unnatural position that doesn't seem like it would occur in her pose/stance. The arm almost looks like it's half broken in order to support the hand's position. Other than that everything is quite good, and far beyond my capabilities. EDIT: on a second look the hand issue may be…
Give him hands.. Or make the rest of his body less humanoid Every time I see a creature model that is completely humanoid except for the hands the only thought that goes through my head is 'oh this guy didn't want to sculpt hands'
Congrats man, I find it funny that they questioned you about whether your Right or left handed, because my Girlfriend always goes off how left handed people are better artists (her being left handed of course), haha.
I want to make slight changes in mixamo's animations that is what I want. In the default runing animation model holds the gun with both hands and runs but I want him to hold the gun with right hand and shake the left hand while running.