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Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
The Story: Since last week (Aug 6th) I've been working on a new tool for modelling in VR. It stems from the frustration that most VR modelling tools are too loose and freeform (Tiltbrush, Quill, Medium...). They all seem to have taken the ease of motion in VR to heart and run with it to the extreme. The result is models…
Purpose of this thread is to share my progress , idea , and most importantly keeping myself MOTIVATED throughout the progress . I will be updating at least once a week. Feel free to comment 😀 I am making a game character for my indie project . Currently my small little goal is to achieve believable real time facial in…
Ok, so I showed my progress to an artist at Blizzard and they thought the composition was getting a tad too busy and suggested to simplify and cut some things out. They also liked the initial camera position better. So after some messing around, I tried putting together better flow and composition like said in previous…
That one is a really weird comparison to make. The podrace scene is not a "swipe", but rather an ode to classic car race cinema all around--Lucas is DEFINITELY borrowing the familiar shot progression of car race films, but purposefully--to make the whole thing grounded in familiarity. I didn't know that formula had its…
Progress Update. Progress is a little slow at the moment as I'm trying a load of new stuff so Im learning as I go and after a load of trial and error I was able to get a decent start on my modular piece with textures. (ignore the windows, they're next) Link to a gif Im pretty happy with the plaster to stone material but I…
Just a quick update on the progress, I've started the texturing in Substance painter and trying to get used to the new workflow while learning the software. Originally started texturing in Zbrush but the file went corrupt and I lost all the progress. Second time round I decided I might as well try out the substance…
Just guna bump the thread up again, I've decided to focus on looking at how to show the progress of dementia in an environment. here is an idea of what im actually trying to do (not the best concepter lol) Each stage could be a different room showing acting as a deeper stage of dementia, objects could also change and…