You could use Morpher to reduce contribution like Fabi_G suggested… Snapshot the mesh with the Edit Poly, delete the Edit Poly, add a Morpher, load the snapshot as a target, and adjust the morph target strength.
How to see current frame number? I dont like to move selection range slider to my curent position to see what frame im in, or multiply timeline seconds with framerate and add frames after dot. Does somebody have addon for framecount or something? I dont see anything in settings.
I'm compiling some tips and tricks into a database here: https://aljavgames.notion.site/Aljavs-game-dev-tips-0ed8961228234ff28b571ed0c73472cc?pvs=4 There are a few maya things there now might be helpful. Will add more. I'll post the Maya and other 3d specific things here. The website is just a notion page made public. It's…
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back
Hello, I recently learned about face weighted normals and just wanted to get some clarification on how they are applied in Maya. My current understanding is that Maya versions after 2012 apply face weighted normals by default on everything. So all I would need to do is add bevels and soften the edges. Is this correct or is…
Switched the UFO to a Sputnik model (yet to texture), added barrels and trough, worked on saloon interior. Started adding "fun" aspects like graffiti and a disco on the interior lol. I'm going to add a bunch more graffiti but try not to overdo it!
Blender Tutorial shows how we can add sky texture in the 3D environment. I hope this helps. #cgian #blender #b3d Watch here, https://youtu.be/TY3oy-jHbrE
I may need to make the graphics simple and stress complete gameplay more. I'm not sure I alone can make sense of the graphics I want. It will be easier to add advanced graphics later but I need a simpler 3d graphics answer.