Hi Polycount, I've recently installed Substance Painter. I started watching the YouTube video tutorial series for it and I downloaded the project files to use but for some reason I can't open them :@ I also found that I don't have a samples folder or any of its content (which is used in the video tutorial series on…
The model looks pretty good, it just needs textures. Also, when it comes to displaying projects for a game portfolio, it is a good idea to show off your wireframe and texture maps (when you have them finished) so that recruiters know your vehicle is "Game-Ready". Also, adding a project that shows a vehicle's interior to…
So I tried viewing the mesh in a few different software and they were ok everywhere. But I was using FBX, I tried with Obj which seems to have fixed the problem thanks to your question. But I guess one of my original question remains, how to make the normal pop out the "details" more? I also tried following a youtube…
@kalosy Credit goes to a lot of smarter people than me for that quote :D But it's definitely on point. To learn hard surface modelling and baking you don't need to do a full mech. It sounds sexy and exciting until you realize that the difficult parts are those parts you thought were simple. Most probably your first hard…
In general the main 'problem' to be solved while UV'ing is distortion vs seams. Ideally you want as little of bothbut it is a little more complex than that. There's also a bit more to consider if you're going to be using normal maps on your unwrapped model. One thing to keep in mind is how vertices are split. There are…
Now, it's worth mentioning that gradients don't (in my opinion) make pixel art look better, they make it look worse. The reason I'm interested in the lightmaps is to try out a trick. I found a tutorial (thanks to dan fessler's index painting tutorial) that lets you turn any image into "pixel art" by using the posterize…
http://wiki.polycount.com/wiki/Texture_Coordinates is where I was browsing. Some of the old polycount threads linked below the "UV Tutorials" section heading are broken. I'd love to be able to read some of these topics. Eg:* UV Unwrapping Best Practice Factors & Priorities Polycount Forum thread. --- is broken * UV…
Just some quick observations on the sample I watched: You may want to slow things down a little. You are very familar with the locations of items, so you tended to zip through them. I'm always bugged when I watch a tutorial and they move faster than I can follow. Especially when the method is new to me and I don't know…
It's difficult to find a well written tutorial that covers everything useful...but once you've figured it out once, and have all the files prepared for future projects...it's incredibly easy. I've written a tutorial for this. The first part is XSI, but should be able to follow using any tool that exports to SMD.…
Was making maps for q3 and q1, also custom player models. Was always more interested in characters. Paul Steed's work inspired me and his tutorials helped a lot. At some point friend told me that company that was making a game (which was a huge deal at the time) is hiring, so I contacted them and went to an interview. They…