Id say for about a good year or so, i almost excelled at drawing hands. I saw an illustration for a Poe piece and i really learned a lot as i tried to recreate it. One day i was in the process of drawing a hand for a character, got distracted and looked back at my paper. My mind was just blank, and since then i get like…
We do markerless 3D motion tracking of your hands to give you digital hands in virtual reality. We’ve got awesome technology, but we need better art assets to help people represent their hands. We need someone to help us make a wide swath of 3D rigged hand models, both realistic and stylized, high poly and low poly. It’s…
end result is all that matters. i wouldnt use photo sourcing to emulate a hand painted aesthetic; i wouldn't use hand painting to emulate a photographic aesthetic. you could spend all day trying to copy a photograph by hand for the prestige of being a hand-painter, but you're making about as much sense as a photosourcer…
I havent created a rig in ages, but Im pretty sure you use orientation constraints on those three bones. You contrain them to both the forearm and to the hand. Then you adjust the percentage of each contraint so that the one closest to the hand has the most hand twist and the one closest to the elbow has the least hand…
Its a nice painting but that hand position would never be possible unless her hand was attached backwards. Even if she could spin her hand around the thumb would always be behind her when the palm was facing her body. Edit, actually that wouldn't be possible even if it was on backwards. She essentially has two left hands.…
I agree with ysalex. Like I said my hands don't cover my face completely and supposedly I have really long hands for a girl. My boyfriend's hand only makes it just above his eyebrows as well.
From what i saw you got it at low resolution 16, can you increase it and does it fix it? Change the Hdri or did you setup the scene to view hand-painted work? are you going for hand-painted work? Your pc specs? I am not affiliated with this application just adding my .02's to try to help until someone who is comes around,…
Decided to try my hand at hand painted textures. Did a fair bit of real painting before 3D but never tried it before. The textures are kinda inconsistent as I got better as I went, first was the dagger, then the table and the floor was the last piece. Didnt want to model anything to fancy as the focus was the textures.…
Hello all, I haven't really found a good tutorial on setting up 2 Handed wepaons and rigging those weapons. I know how to create sockets and place weapons but the Off hand seems to be a little wonky for the most part. Any tips or tutorial videos would be great! Thanks!
Hand Painted Textured Low Poly Axe Includes: 1 Diffuse Map (2048 x 2048) Maya scene file obj file Technical Specs: 1618 Triangles 807 Vertices UVed and Game ready melee axe See model below / For sell at CGtrader https://www.cgtrader.com/3d-models/weapon-military/melee/hand-p