ok i have a scene with highpoly and lowpoly. HP has a smooth of 2 , a bit complex but nothing extreme. i just want to clean the unused nodes in hypershade , but it seems everytime i open hypershade or i try to select the HP maya crashes, impossibilitating me of clearing those nodes... halp !
http://www.neilblevins.com/cg_education/blended_box_mapping/blended_box_mapping.htm Wondering if this has been integrated or added to Blender. material nodes in the node editor. From my research, I found this: https://www.blendswap.com/blends/view/78446 Does still need to be downloaded and used? Or Blender has this now?…
Sounds like I might need to rotate the Light Attenuation vector 180 degrees. Apparently there's no node for rotating a vector... https://shaderforge.userecho.com/topics/504-rotating-vectors/ ... but maybe I can use the uv Rotator. http://acegikmo.com/shaderforge/nodes/#rotator
you should hook your gloss into the alpha channel of a linear interpolate node, with a low value of 8 and a high value of 256. your node should look like this: a: 8 (constant) b: 256 (constant) alpha : glossmap plug that into your spec power.
Okay. To run a console command in game, open up the level blueprint, put an "execute console command" node, hook it up to event begin play, and put your console command into the node. This will make the console command to be executed once you run the game.
Thanks yea I was just under the assumption of less nodes means better, but now that you say that and I do it it's actually less nodes to do it with single mat blends since I don't have to make the color ID mask. Thanks for the help!
good ole google: http://www.christopher-thomas.net/pages/...ra_transfer.htm scoll down or do a ctrl F to find bake animation. there is a link in there for a script. looks like it should definitely work since it's asking you to pick the node to bake, then the node to bake onto.
Hi Guys, I am sure i have done this in the past and I know its possible.... If I have a custom node, and I have inputs for that node, how can I check if the input has a connection? i.e a value is connected to the specific input ... I'd like to set a flag somewhere so that I can do something else if there is a value…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Some exporters allow you to set a scale when exporting, but I'm not familiar with the one you're using. To expand on what Poopipe said, to reset scale/transforms after you scale it go to... Command Panel > Hierarchy tab > Pivot tab > Click Reset: Transform and scale buttons. This is different than the xform utility and the…