I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
Hello there! It's my very first time posting on Polycount and I've been working quite hard on this project. This piece will be part of my final Demo Reel as a student. I hope you like it and I would appreciate any constructive comments! http://www.artstation.com/artwork/LmayK Thank you very much and have a nice day!
So I've roughly spent 8 hours in maya, I've got one large asset and then I'm moving on to modular fittings and set dressing. Then on to low polys and texturing. Any Warframe artists on here? I would love to know how you tackled the Corpus architecture. C&Cs welcome :) Image - compressed for Polycount (523KB)
https://t.co/HespI3LeQ8 I spent the past couple months working on recreating Nightcap from PvZ Heroes in 3D. He's around 11K polys with 2K - 1K textures. The link leads to my post about it on my ArtStation. How did I do?
Ok one more update before i start pounding out some art and start on the core systems of the game! Art direction: Going for a futuristic western of sorts. Little on the dark and gritty side but definitely want to get bits of character and humor in there too. Think firefly if it was a little more steam punk/ techy. This way…
Hi! I am not sure whether this kind of artwork is welcome here, so I will understand if you delete it, apologies if it isn't. It is my personal work, inspired by Discworld, the Librarian. Modeling and texturing in Zbrush, retopo in 3d coat and rendering in Keyshot.
Hi everyone! I started to study human anatomy and this is my first model - Homelander. Link on Artstation - https://www.artstation.com/artwork/483oRL Feedback is welcome!