Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Hello , how do I avoid Substance to bake AO over parts of the mesh that I do not want to ? my model is comprised of several pieces, attached toghether but when I bake it projects unwanted parts on the backside surface as in the picture.
UPDATE: Problem with computer solved. Don't need to buy parts anymore. Crisis averted! My computer is in an endless loop of BSOD's. I've tried reinstalling windows and still have the problem so I'm thinking of doing an upgrade and was hoping I could get some suggestions because I'm not the most savvy when it comes to…
Hello there, I have this UV map, where some of the parts are overlapping. I need them to be seperated in order to correctly apply textures to it. How can i seperate the parts in the UV?
here's some work i've been doing,texturing some head's and trying to get better. The first one is a revived version of the model i posted the first time.i reworked the topolgy and redid the texture(i still have lots of work on it). and the texture flat: the second models isn't mine (It's Johny's Vader SDK,great model btw )…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Expanding the Adam universe Link - https://unity.com/madewith/adam At the Game Developers Conference in 2016, Unity’s Swedish demo team showcased the graphical quality achievable with Unity 5.4 by showing the first installment of Adam. According to Chris Harvey, “it blew people away, not only because it was visually…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
Okay! Day 4! I skipped yesterday because I had no free time. But today I made good progress! Today I did about 3hrs of only modeling + doing some tutorials for some of the twisted cable parts, which I think turned out super awesome and learned a new way to make cables/wires that twist: using Sweep Mesh tool, under the…
Hii everyone, I am a freelance 3d artist from India...Having 2yrs work experience in gaming.....now I want some part time freelance 3d work...I look after my family business in India and can only do part time 3d work which has flexible deadline....atleast by 2-3 days....My skills include: -3d character for…