@iam717 : this is unrelated. @sbstndc : unlike any other type of texture, the colors in a tangent space normal map depend completely on the orientation of the UVs. Make the following test now : take all your UVs, rotate them by any amount of degrees, and bake again. All the colors (except the default blue) will be…
Hi guys I am looking to find out how to have object screen, camera screen and node graph screen all visible in one layout. What I want shown below. Thanks!
Spring is in the air and I've slapped together a new portfolio layout. It's a tad barren at the moment but I'll be updating it with newer work as I go along. Nice and simple, nothing fancy :) .. Move along... www.thatpolygon.com