Thanks guys With texture mirroring, I were able to use only two texture maps. Here the new body UVmaps : I have started to skin the head today : I would like some opinion about the color schemes.
ive been playing with the high poly offset feature with exploded low poly mesh, and maybe i have to use a cage but just with really small ray distances it still renders artifacts onto other parts of the uvmap .. any ideas ?
I used to have a lot of issues with uvs until a friend lent me a cd of Digital tutors UVmapping in Maya.Everything was explained in detail.If u can get a copy.I am pretty sure u would understand everything once and for all.
So I am trying to do some render to texture normal mapping, but I keep hitting on an issue I am not sure of how to adress. I always assumed projection mapping was ortographical and that the view was based directly traced from the polies of the cage. This appears to not be the case. Instead it seems to use the UVMap to…
what 3D app are you using? In Modo i just tab Backspace to delete edges while keeping the faces and the UVmaps, Maybe just go to your Edge section and click on Delete Edges, maybe it works the same way in other apps.
I Incremented the polygons on the sides to round up more the shape and I redid some uvmapping especially to the frontal wooden bar ... how looks now ? What other details I coul dadd? so far the item is around 700 polys...
hey guys, thanks for your comments! i will definatly release some sdks soon. most of the models are not uvmapped, or need to be re-done. and cholden, yaeh, im working on skinning myself... and have been for awhile. i havent gotten too far.
Which 3d package are you rendering it in? Did you UV map the sphere in the 3d package in the same way you want the texture to appear? What I mean is, I uvmapped a sphere with a worldmap on it in Max. If that looks correct, then render only the UVs.
messing around with tiling. my scan from this canvas paper i used is making me laugh. lol, next time i doodle it will be on normal paper... i think im going to print out my uvmap and draw on the paper. :shrug:
I've only dabbled with uvmapping and I didn't really mind it that much. I made a few ships for Freelancer, and it went pretty quick after getting the hang of Wings3D and uvmapperpro (Which no one mentioned). Hey does any here use UVMapperPro?!?!