you can see my reel here...i'm interested in joining UBI... www.harshcg.com also i gotta frontpage at cgtalk so u can download my reel form there too...:) http://forums.cgsociety.org/showthread.php?threadid=266678 hope to hear back soon
I like the art style. It's very much like a saturated Codehunters. http://www.youtube.com/watch?v=VuMYCpZRQX0&eurl=http%3A%2F%2Fvideo%2Egoogle%2Eca%2Fvideosearch%3Fsourceid%3Dnavclient%26rlz%3D1T4GGLL%5FenCA322CA322%26q%3Dcodehunters%26um%3D1%26ie%3DUTF%2D8%26sa%3DN%26hl%3Den%26tab%3Dwv&feature=player_embedded I hope more…
just tested zbrush 3 and my pc can handel 26.460.160 !QUADS! (one subtoool) without a problem. maybe even more? So stop bitching! zbrush is still faster than mudbox :P I will try the new mudbox, but the old just had a really bad performance.
For me it was this thing: I loved playing the original adventure for the atari 2600 (Did I just give away my age?) and thought someday I'll design dragons that don't look like ducks. Link to flash remake of the game if anyone is interested: http://www.simmphonic.com/programming/flash.htm#
I wasn't dancing or anything but I was a firm believer in Murphy's Law and when I was carrying that SNES box home I was constantly thinking "this can't happen, something will go wrong". We didn't have a NES, we had a 2600 and a C64.
Looks promising. You could try my SDK if you like. http://boards.polycount.net/showflat.php?Cat=0&Number=264839&an=0&page=1#Post264839 If not there are tons of others floating around here.
Wow, a lot of great photos! Thx This would be the right Thread for this link http://boards.polycount.net/showflat.php?Cat=0&Number=259934&Main=2644#Post259934
Our second collab with Alliance, so the team was Me, Wei and The Horse Strangler on this. We wanted to make an Iconic set so we used the Million Dollar Dream Coil scene from TI3, the scene that is textured onto the orb is subtle so that a person who doesn't know about this will feel its just another env map. Hope u guys…