"None of the model's features are recognizable in the map because everything jumbled" As you can see on your preview when its applies, it does its job... They are now really showing in your normalmap, because every of the features are also there in the geometry...If you'd remove those details from your lp mesh, they would…
Desaturation really helps reduce the lushness of the scene, however, it raises another issue, and this is a good thing. You're scene is too flat in terms of luminance, therefore making it quite hard to read. You should use luminance values to help your composition. Here is a quick paintover example. The question you should…
Math? Dont guess but calculate your size. One practical way for you would be to render out a template on any size (lets say 512x512 for this example) and measure that height in the UV template. Lets say its 160 pixels but like you said you want it to be 1280, what you can do now is calculate the scale factor which would…
Ah awesome! Thanks so much Add3r really appreciate it! Totally agree with everything you've said, Jessica is used as an example of exceptional hand painting skills all the time by my lecturers haha, she is definitely an amazing artist and a prime example of someone who's work continues to kick ass with the help of the PC…
Looking really good. Great job on the details! On thing that I think you could take another look at, even if it is a very small detail, would be adding some hard edges to the Acanthus leaves as right now they are somewhat 'blobby'. This is a small thing and would probably have no effect from far away but in reality…
[ QUOTE ] As long as the owners get paid for their property being taken. Or did they say that the gov can just disown he people there like the Soviet Union? [/ QUOTE ] They get a set price based on "market" value. (The government makes the decision of that market value). This idea has been warped to build things for…
Hello there! I am new to the 3D stuff and have only been doing modeling so far using polygons. But as I go on modeling, I get problems. I want to add some special details. But I simply have no idea how to :/ I know about split polygon tool, extract, bevels, booleans and some more. But what if I for example want to add a…
This rig is an overly complicated pile of crap. It's what happens when someone wants to learn a few techniques and I overly complicate a project they where already working on so they have a frame of reference. No one is going to make a rig like that, its only good as an example of how to use HI solvers and look at…
Model and textures look good for the most part but theyre a bit too uniform, something to break up the evenness would be great. This side-on view for example, the entire side of the weapon looks too evenly weathered. I'd suggest having some areas clean and others dirty, add some edge wear and maybe some minor colour…
Can anyone share a rough workflow for how you would approach a single mesh humanoid? It seems like in his example video with just the shirt, he would put every joint encompassing the mesh on the base layer, flood the whole thing to 1, and then mirrors it. In a full humanoid, single mesh would you add every single joint to…