I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…
Update: (8/5/21). Hello again Polycount! I am back for real this time with a new update on my environment! But first a quick good update on my computer. My PC's motherboard died so I had to replace it and get a new hard drive as well (SSD), but it works fine now and almost feels like a new computer! Also upgraded my CPU to…
It's good advice for some of the kanji, but you can't build a 100% logical system from it. Well you can, but it won't exactly be logical logical, just a messed up logical based on stories you made up :p And that's not a bad way of learning it, that's what the Heisig method teaches. A common type of example would be…
Nothing really blows me away, I have some crits that should help you. -- The first house interior scene: trees outside are hideous, for achitectural renders like this use a photo of an exterior and do the post work in photoshop, it will look alot more professional that way. The bigger kitchen scene: near the window there…
@Jaysmitt - Not much to say but looks good so far. Glad you learned a lot (I did as well), and you're definitely at the point where you can move on to the next assets/textures. Sometimes it's hard for me to improve something in particular if I find myself staring at it too long, and it becomes easier to make adjustments…
What annoys me about the video game.. amm..Lessee were to begin... Ahh..World of Warcraft: Human Male paladin (or any class with human male) - Runs like, he is running to the washroom for number 2. Thats just annoying. - There are no running up the stairs animaion so I cant say it annoys me or not. However; Gnome jumping…
I think the first thing that jumps out at me is all the similar scale repetitive elements. Maybe try experimenting with something like - creating some areas of rest on the second floor walls - try breaking up the ceiling tiles with some large wooden beams running horizontally towards the window - add some decorative inlay…
I think even an AK-47 is overreaching at this point, mate. Your main concern this early should be to learn how to recognize and make different shapes, how subdivision works and modern textures are made. As you go along you'll learn the tools and tricks needed to advance. This takes a lot of effort and time, so I'd suggest…
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
Props! ART JAM - FRIDAY 27December2013 - 09January2014 So this art jam we will be doing props. The jam is to be focused more on textures and lighting (presentation) and less on the model. So I have determined a soft cap of 500 tri's. If you need more, then use them, but try not to put 500 into something like a crowbar if…