Anyway; what I generally do is. * Keep the Quad LowPoly for final render. Sure, does look a bit cleaner than triangulated mesh for renders * Triangulate the LowPoly I want to bake. Save as Tris for baking. Triangulating is not always required but is definitly a good thing to do. On organic meshe the triangulation isn't…
Sorry for the harsh (But honest, thats what a artist needs right?) input, but it looks like you need to improve on nearly all areas. The lighting is too diffuse in your environments, the textures in general need to be improved a good amount, and it seems like you are not yet into the proper highpoly > lowpoly workflow.…
Echo Shard of the Progenitors with doubleleaf The last remaining shard belonging to those who witnessed the very begining. It is said that with the help of these shards these progenitors and titans were able to reshape matter at will. The Worldsmith Elder Titan hopes to use this shard and mend the damage he has inflicted…
Hello I want to share the animation we did for our client for turnbsase tactics game https://youtu.be/aebXnUl0SbQ The video is not showing the game but it's a showcase in UE on sample character and environment. The game style is an medieval Japanese style warriors
@Boosted24v You have a good start but like Mattias mentioned: it's less of an issue with the process itself and more of an issue with the overall shape. The edge width is also a little too tight and a little too consistent across the entire model. This is causing the injection molded parts to read less like polymer and…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
The idea is that each artist (or team of two) will create their own WIP thread. In fact, it's kind of required. Or were you thinking some shared WAYWO-style show-your-latest-work thread? I also tried to find the original Brawl contest thread, still looking.
Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…