The issue you are having comes from ray missing error your baker does . When low res surface probably folds into itself or having narrow gaps and no way to separate parts telling what specific point ray should see/ stop at and what shouldn't. Possible solutions: 1. More low res shell encompassing the thing around having…
@stray No worries! You're not adding to the confusion at all. I do think the whole upper eyesocket is a bit hollow, I want the upper fat to be fatter! @Celosia I cannot thank you enough for taking the time to write this whole crash course!! It's so concise and well explained, it made everything clicks. As you said, it…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
Started on a new model for a project called 'Savage: Rebirth', the Beast Lair. Some of the textures are still a WIP, some objects are placeholders, and most of the object placement is just temporary. The vines need a lot of texture-work still, they were a bit of a rush job. And I feel like I should find a more efficient…
Yes, I really like working with iClone 6 and I think the renders look better. I go occasionally back to IC5 and have now trouble finding stuff... So I was a bit in trouble today. What worked yesterday didn't work today and I couldn't understand why. I found the issue, fortunately, and will point it out as we go along. I'm…
Getting very frustrated here with such a simple function missing! I need to duplicate around 200 objects around a curve and 2 hours later I have no results and just a lot of frustration - Tried the mash method - hate it, either makes the object I want to dup invisible or when it decides to SOMEWHAT work aligns the objects…
ProperSquid is a genius. He is helping me take it further. I'll post the proof of his genius... So the tool does the offset thing in xyz and rotate objects by 45 degress now... I love Blender, things are just a bit messy in a way, but it has gotten ten times better since I started using seriously nine months ago. things I…
pumbaa: You have to either make one small tileable mesh and put some of them together in Maya or 3ds max. This will drastically reduce the amount of objects needed. That's how we solved it at least :) Bbox85: Yup, we are a small group that is developing a game as I write this and we never thought that the amount of objects…
This is the result that I would expect in this case. The helmet is both in front of and behind the gun, so if you render them separately they won't be able to stack in the way you're hoping for. You may need to manually edit the layer mask to reveal the gun where you want it to be seen. You may be able to render an object…
Is it based on the number of objects/subobjects on screen at any given time. Off-screen objects are culled based on their bounding box. Also, keep in mind that object shadows cause additional draw calls, and depending on which renderer you're using- you'll get additional draw calls for depth/normals pre-pass. You can use…