General critiques would be much apreiciated i am just starting out and would apriciate any feed back A forrest scene Ammit the devourer of souls [toon] style
So, I have my base mesh on a MR render layer ( so i can use FG , and another render layer with a software renderer override, which contains my toon outlines. I'm using offset mesh outlines because paintFX don't align to the profile properly. I have open edge and shader boundry outlines on. The problem is the open edge…
Guess ill post my progression shots of my base since maya toon shader is really not so helpful and way to high polygon. i really need to work on my own made Toon Shading and getting more detail into my pieces. I think ill be building some bolts to add to a bunch of the steelwork. Oh wells back to the cave i call my room to…
somehow a toon-shading always looks a bit unnatural bc its not ment to be used in a 3d environment.. but personally I don't recognise the hard light version as shiny .. imo it's in fact difficult to create a shiny material.. the specular is important in this case the metal baseball bat works quite well bc of the fake…
The best way I've ever heard it put: "You must understand the rules to know when and how to break them." A 'toon' character created by someone who understands anatomy looks like a cartoon character. A 'toon' character created by someone who does not looks like a bad cartoon character. Oh, and don't forget, you also have to…
I like the texturing, but I'm not so keen on the toon outline. I could easily see that as an option in a Jedi Academy overhaul or a new Jedi Knight game.
Got a subscriber :) I was actually thinking of making one of those concept pieces during the summer mainly to mess around with toon shaders and what not. Gonna follow this :)
Just updated the video here ,with little bit toon shader on character [ame="http://www.youtube.com/watch?v=JVvgKE_Z6qo&context=C4113f2aADvjVQa1PpcFN1PJWTbzJ9VNBBHF9cehoZkTp12qQrB9Y="]DanshengNight2 - YouTube[/ame]