I've done the double spec before it shouldn't be much more expensive all it is is doing the spec calc once with 2 seperate POWs and multiplies by color.
I don't think coloured spec is always necessary imo. Since spec is cheap way of doing reflection, it totally depends on the lighting and environment the model is in.
looks more and more awesome everytime i look back! Love the detail in the eyes and hands. Is this going to be to ingame spec? cinematic spec? or just no limits? :)
specular man! but seriously, some of the spec needs to be toned down, it's far too busy on the eye. I'd go for removing the spec map on the skin, completely.
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !