[ QUOTE ] As you can see, I mesh smoothed it, but I'm gonna include lod for the model. [/ QUOTE ] Mesh smooth isn't a very good way to improve the geometry of a mechanical object like a car (also, it would be much more helpful if you could post a wireframe of the mesh before you applied mesh smooth). You should model the…
As rooster said, feed your imagination. Blaizer is right in that you should be thinking about this stuff more, but it's not enough just to sit in an empty room and just think furiously for an hour or two - while that might work now and then, most of the time you need some fuel for the "design fire", as it were. That's what…
i was able to animate the UVs when i Plane Map the asset unfortunately when I export it the animation doesn't stick. Hope to find solution regarding this.
This looks like a fun project! I'd agree that the blockout needs some more work before you progress. This seems to be very obvious, but I don't know why the character would be in there otherwise. So just in case: Not knowing anything else about the piece, the scale seems way off, even if we assume the character stands for…
I think I'm nearly done with this item, but I can always use another set of eyes to point out improvements. I'm not sure I'm using the shader masks correctly. @CODA Ayax I'v highlighted a few changes you could use to improve the look: A) The key itself looks a little skinny and light, almost like it wouldn't hurt if it hit…
Is it just me or do games nowadays (more so really serious games) lack catchy beats that really stick with you? Sure I love orchestral music more so than most folks, and I am an absolute jazz fiend; but none of these beat really stick with me as much as the games of yore and a couple of platformers today. Why so serious…
yes - its simple to implement eg. index into a lookup-texture using the valuemap . eg. color = texture2d(value, vec2(value, 0.0)) in unreal you can also use a curve atlas in place of a manually created lut texture . you can stack and swap these easily from blueprint so could be very useful.
Grrr.... I like CD's take on TR:Anniversary, but they've taken a gaming icon and turned her into a roughed-up crackwhore. The whole appeal of Lara as a character was that she was impossibly awesome, almost superhuman. Impossibly lucky, impossibly agile, impossibly clever, and impossibly well-stacked. She fought gods and…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Recently there has been a lot of people on google+ hanging out and screen sharing. Whenever somebody is baking out/using a bent normal map a lot of questions get asked about what they are, what they do and how to use them. I thought i'd put together a small bit of info on them and what i normally use them for. If you have…