hey thanks for your reply , in my case it covers more than 2 meters and the trim itself would only be used for this door even if its a game environment the details on it are only specific to this door , your right about having trouble justifying the use of 4k map thats why i am trying to find another solution , i have…
Yeah, its all about discovery too. I am surprised how so many students or artists going in games dont know about this gem of a website. I hope it stay another 10 years and beyond.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edit: As of June 29th, 2016, this thread will no longer be updated with new art. I will be rehosting its contents outside the site (to be determined at a later date). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Next month will mark 1 year since I made the first major push into stylized art and…
Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…
I didn't expect this thread to get the google index ratio it got. So hi! After 4 years, I also think I can come back and chime in for the loads of people who stumble upon this. Thanks, Iris, for sharing your view, although I respectfully disagree with it, wholeheartedly. While I did not go to FZD because I didn't have the…
One advice I'd like to share is that once you have a 3D character that demonstrates process and technical details such as high -> low, UV mapping, texturing and presentation, for future models I would focus on making detailed high res sculpts that show anatomy and also include creatures and hard surface characters. The…
No I was talking about the current ones. Don't know about what they will come up with. We will see but I have some doubts about their speed as the current ones gets nowhere close to the high end of the 20 series and workstation cards. It would be also a surprise if their raytracing implementation would "just work" with rtx…
Thanks for the feedback, gillmeister! I think those gears / belts would stand out more if there was a greater contrast between them and metal behind them. I could have achieved this by adding more dirt to that area, and maybe adjusting the color of the belt itself, to make those pieces pop more. There are many things I…
Thanks guys. I wanna take the damage a bit further, but no rust or burn marks. Planes are always aluminium, they never rust. And many times they don't burst into flames after a crash. I think I'm gonna work a bit more with the crumple texture (change the scale) and add some of those holes and punctures as decals. Also…
Good to see so many lurkers coming out to play, the more the merrier. Rooster: so I'm a lurker am I? Say it ain't so, say it ain't so.... Japhir: I'll usually do basic comps/a few manipulations in PS, but I do most of my work in Painter IX these days, which accounts for the brush marks and grain. Then I bring stuff back…