Your texture has definitely improved from the first version. Details in the textures are important, but so are where you place those details. Right, it looks like the metal paint has worn off on his upper thigh. Objects usually wear off at their edges - ie: pant cuffs, cup lips. How often does a saucer get chipped in the…
Ideally share the meshes, so the issue can be re-produced. As a side note, looks like you have some hard edges without split UVs? Would expect visible seams there.
Well, I had not too exhaustive reference. Nonetheless I tried to follow a logic in placing the different textures. I tried to arrange the wear in a way that would logically follow the water flow, with a usual weather direction from south east (relative to the window). The water runs down the vertical bar of the outer…
here is my take on your texture. every artist will have a bit a flare based on their observation, cant teach you to paint, but i can try to show you what you are missing and need to see harder here are some principals you can look at, you may or may not know them, (im writing this in your thread but anyone here can read)…
Yeah, I understand that there are other ways to get this done and this does look like a waste of time and effort without context. What's spurred me into making this is the discrepancy in scale with the different methods. The environment I'm making for a game will end up with a large amount of brick and stone textures on…
Its def. looking better imo. Now I would give it what I call a blob pass, where you add a slight random cloudyness to your textures. I have a cloud brush I use for this in photoshop, but you have to make it really subtle. This will make your textures look less flat. Also, did you really look at that link I sent you?…
"And I got really good results in my bakes when I started using Cages throughout this tutorial." I hope I am not going to sound like a jerk here, but the first step for you to determine whether or not they are "old news" would be for you to investigate and understand why you suddenly got good results out of using them. And…
I really like 3ds max, I only use 2009. Because as some other people mentioned I find 2010+ up cluttered. the UI doesnt make sense. I like the number of plugins and scripts available for max, the community is big and there is some really cool stuff on scriptspot. Also I use a lot soulburn scripts, that helps a lot. I…
The trouble is that the edge selection is the part that takes the least amount of time (and doesn't break unless there are broken SGs in which case the whole inset-by-SGs concept breaks) - there was basically no difference from making chamfer pick edges by smoothing group and setting my own set of edges (which also…
Holy tight edges! You really need to watch your edges, right now many of them are so tight, it makes baking a normal map sort of pointless. You can already see aliasing going down on a majority of your edges. If you don't mind, a paintover highlighting just a few of the edges. Really important to keep the fundementals of…