Hi there all, This is my first time posting on polycount. Currently i am sculpting a character called Ip Man from the movie Ip Man. Skill level wise i've used zbrush for a short time, so my sculpting skills are still at an amateur level. But through this sculpt i am hoping to push my skills up a bit, at the end of this…
I've always finished sculpting the blockout in Zbrush, and then used zremesher to evenly quadrangulate my sculpt for proper subdividing and detailing. Zremesher has that effect though, where it kind of melts your sculpt and you lose some form, which I guess you can get back by storing a morph target of your dynamesh…