Hi, I was experimenting a little bit yesterday with how to create a realistic looking metal that has a layer of paint on top like pipes. I tried the basic approach of setting metal to 1 and having the albedo be the colour that I wanted the paint but it doesn't come out looking like paint, more so like a stained metal or a…
We are looking for a 3D modeler who can design and animate a scary creature for $30 USD for an indie game. It is for a horror map and is basically a creature that crawls along the ground towards players to jumpscare them. It should be scary and animated in a way where it looks like it has 4 legs crawling quickly across the…
Hi! Don't hesitate and reach out if you'd like to team up ! If you're interested but not familiar with them : Onward is more serious - slow paced and milsim. Pavlov is arcadish, like a CS:GO.
How do you get bright red cherry glows like this in Maya: Here's mine: My red glow just looks more like white...the more I increase the glow, the whiter it gets.
Here's a project I worked on over febuary! https://www.artstation.com/artwork/xzGn4E It was alot of fun to work on some stuff I hadn't touched for a while like hardsurface modeling etc. I hope you like it!
Hey guys!I have been working on this weapon these days, and this is what I got. It was based on the original concept from the game, not the model itself. Hope you like it! Thanks for viewing! Hope you like it!
This is my game creature for my final year of university and would like your feedback, just to fill you in it is based off of the Egyptian god Amut with my addition of a hump like a camel to survive a desert environment.
Hi , i started this project to study likeness . please feel free to leave any feedback and tips i can use learn . I am trying to make his character as steve zissou .
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...