of course metal/rough is all you need, however the particular ceramic Im looking at has a thick glaze which captures the light and I would like to learn about the more unusal nodes of SD with the above listed outputs, do they only have a notable effect in iray render mode? and what is their input range? grayscale etc? I'd…
praxedes: Mess around with the antialiasing and texture filtering settings. They usually default to quite low by default - for a sharp render change Mental Ray's sampling options to a minimum of 1 and a maximum of 4 (I think default is min 1/4 max 1 which is a bit blurry). Also select all your textures File nodes that…
Is there a way to distort the UVs in a particle subuv node like you can in a texture node? In a texture node you just plugin a "Bump Offset" into the "UVs" port of your texture, but it doesn't have any effect on the particle subuv node when I do this. Thanks for any help!
Hi, does anybody know if there is a possibility to pack a web of nodes to a macro? I think about it, because there are some nodes like "blend" that i can open to see the node web of this node. I'd like to do this, because my material gets that big and i have to scroll a lot. Thanks!
So I still don't get it... For my understanding ( to be able to properly work in a linear manner) I should be able to: - set each bitmap I load to be handled linear or gamma. I don't find such a setting except the turn-to... nodes. should I use them? - when using a node for the 3d view I should be able to tell the shader…
First of all I am working in Maya 8. Any help with this problem would be tremendously appreciated. I am having trouble figuring out how to have projected ramps of an eyeball stay with each eye as my character moves. The rig on my character is based on the squash-stretch rig explained in Stop Staring second edition. This…