Fully 3D Cartoon explosion effects driven by the particle system to animate their speed, size and shape. Explosion Nuke Cluster bomb Car Fire Shockwave Small Chemical Strike Flesh Tech
Hello Everyone, I have posted the requirements for our project over at the Freelance Jobs Section. If anyone is interested do check the post. Its PAID Job. POST LINK. CLICK HERE
Made a small material-management tool for Maya and put it on GitHub (free, MIT). It's the set of helpers I reach for when a scene's shading is a mess: * search & filter all materials; assign to selection; select objects by material * create + assign a material from a dropdown * duplicate a shading network with clean names…
I have an environment, the floor is using a texture map and the Mobile Unlit shader, I thought that using this would be ok to have realtime shadows from my character walking around the scene, but its not happening. the only way to get shadows if i change the shader to vertex lit.The mesh is set to cast and receive shadows…
I made some PBR charts for internal use a few months back and they've now been released to the wild! Values courtesy of Quixel, Allegorithmic and internal data. You can grab both the Specular and Metallic variants of the charts as high res png and pdf files here:…