This is more like smooth round rather than smooth floor, but maybe you can work with it: https://www.desmos.com/calculator/t8ev8mqdls a = number of steps b = sharpness it runs into problems with a "sharpness" value below 15.
Looking great man, my biggest crit is that the mouth looks far too sharp, he has no lips at all. It looks like someone cut through clay with a scalpel it has such a razor sharp edge.
You're right a lot of the edges are too sharp but at the same time it feels like its made of plastic not metal if I don't make them sharp enough. And yeah not sure what rdmlegend was getting at since this is a highpoly.
That doesn't quite make sense that the bow is made of metal. Drawing that back is gonna require strength very few, if any humans, have. The edge of the arrowhead is blunt instead of sharp. Needs to be sharp if it's going to hurt anyone.
yeah , its just in zbrush I use the std brush with the alpha that looks like a nipple, ie large fall and sharp point in the middle. great for sharp details/creases/skin detail etc see diagram
With subdividing you can keep sharpness by adding an extra loop real close to the edge you want sharp, and as with the shape of the armor, you need to sculpt it where it looks right subdivided but a little big and bulking before
Title: Spirits of the Forest – Winter Light Genre: Animation · Fantasy · Mythology · Emotional Drama · Musical (Family audience · Christmas Special) Estimated runtime: 80 minutes AbraldeStudio launches The Spirits of the Forest on Kickstarter, a 3D animation project. It is an independent film inspired by Galician folklore…
I’m trying to improve my sculpting skills with more than just repetitive practice. With drawing, I’ve found that proper instruction massively improves growth. But with digital sculpting, every course I’ve tried in the past was garbage. Either just teaching the base software or doing a glorified time-lapse with minimal…
hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
I tend to go by the sharpness of the edge. If it's a pretty sharp edge (and generally only if the bake is rendering strange) then I'll bevel it, otherwise I just leave it soft. There aren't hard-and-fast rules about this sort of thing.