hello , i am about to start a high poly model of this flare gun but I am a little weary on the ( Dip shape ) on the upper part of the grip. All the other shapes I can tackle fearly well, but I am not too sure what to do with this one. I am using Autodesk Maya by the way, if anyone has diagrams or specific instructions on…
Hi i am new to vray. I find that vray frame buffer can allows me to preview my render as fast as i change the camera. But is that a way to use it to render animation for preview sake?? thanks
social media, the hunt for fame an money wrecked that, together with gumroad. while i do understand the urge to make a living from ones outputs, i do think these sorta wrecked the whole free sharing momentum we had back in the days.
Looking promising. Note how in the concept, the bright yellow leaves at the top merge with the light background to open up the frame (could perhaps be argued if they are necessary at all). In your version, they are on a dark background and the brightest thing in the picture, drawing the attention away from your subject.
Hi everyone!My name is MishaI'm currently working on this stylized forest cabin scene and would love to get your feedback and critiques.I’m aiming for a whimsical, slightly Disney-inspired or classic stylized look. This is still a work in progress, and right now I am mainly experimenting with different lighting scenarios…
Hi! Im still pretty new to Unreal, I'm setting up some animations where my model is doing a Turntable animation, and then the camera pans up. The first frame looks like this What can I do to avoid this? Is there a camera setting that I need to turn on or off?
Hey guys, in this video, [ame=" https://www.youtube.com/watch?v=OxPQNsG4l1c"]Vray Material basics - 3D General in Maya - YouTube[/ame] this guy has his frame buffer update when he makes a change to the material. He doesnt seem to have to click render every time, how do i enable this? thanks!!