Hey there. We have used both Torque and Blitz3d at work. We use it for educational purposes,so for that use theres no need to go into great detail much of the time,for example with the shader side of the engines,no guns here etc etc ,also all programming isn't done at our studio so I have no idea how easy they are to work…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
1. The grey ring is a reference point for the rotation axis orientation. In perspective mode its a sphere that all the rings wrap around. In an ortho view, the axis from which you are viewing overlaps with that grey ring. 2. This is a bug that's been there for several versions of Maya. It often crops up when using the…
well, i fixed it, it turned out to be a bad solder point, a quick reheat with my soldering iron and its fixed. now i am going to go enjoy halo 2 in hd p.s. i guess cheap converters from china don't have good quality control, who would have guessed! p.s. after further testing the scrolling problem also occurs if you try to…
I switched to a round shield, and fleshed out my shield holder/back-pack idea. The shield has a lip around the outer edge that the back most holder ring catches the shield and presses it against the innter most holder ring. The back pack is attached to the back ring. The inner most ring attaches to Cap. I understand that…
Thanx. I get an update notification in Marm 4.05 for 4.06 after opening it. When I try to install the update (4.06) I get an error that the updater cant find my current 4.05. My current Marm location is standard C drive programs folder. Edit: Fixed
You can automate mask rendering in substance designer for example, then use photoshop script to batch combine all textures from a folder into single texture, merge and bleed it. Unfortunately I can't give you exact steps, so if time spent on research and automation is worth it depends on how many textures you need to…
It's difficult to deal with this problem because it's hard to prove when someone has violated your copyrights. An IP address (which is dynamic in most cases) linked to your ISP account and some infringing content associated to it are not really sound and reliable evidence that you committed infringement. In this case,…
Hello there I am Modelling this Asset, for a Small sized prop what size texture would be used and how many texture maps would you use. Because I'm trying to bake the high poly onto the low poly and am finding on the high res it is capturing the edges better. Link to Assets:…
It seems that somewhere in the last 4 years, the way in which Artstation presented new art changed significantly. I'm not sure if it was their allowance of AI art or the stronger promotion of AAA studio art(or both), but I have noticed a substantial shift. My uploads from 6-7 years ago received far more views and likes(and…