Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
Hi everyone, I'm looking for an experienced 2D environment illustrator / key artist to create a high-quality fantasy key art piece. The goal is to achieve a premium, painterly illustration suitable for marketing materials. Art Direction We're looking for artwork with: * Storybook fantasy atmosphere * Painterly rendering *…
Yeah UV seams are a common problem with displacement systems. One solution would be to model the low-resolution surface to include a lip, keeping the UVs continuous from the top to the underside of the lip. Then without a UV seam, there should be no displacement cracks.
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Im sorry but this contest seems a lot like trying to get underpaid real estate archviz work from artists disguised as a contest. The judges include "A Digital Platform for Real Estate business that develops Software, Hardware, Digital Architecture, Marketing and Communications." ( on the website of TECMA solutions ) as…
Hi, I'm Brandon Discord: general.swordfox I'm an Environment Artist wanting to collaborate with a team for a 3D game project for fun. -------------------COULD BE ANY PROJECT SUBJECT------------------- Looking for my next project. See my portfolio below / ArtStation. Have 6 hours per day for free time to work on a project.…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hello again! I've graduated to the next level in my building design pipeline and I feel like I am getting closer to having a working flow. However, I still have some issues that I'm not sure how to resolve. Hopefully the wise people of this community can help me out! Let's begin with the objectives of my model. -The player…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…