Hey everyone! We are Just Create Studio, a team of experienced 3D artists specializing in Low Poly and Stylized game art. For over 5 years, we’ve been helping game developers bring their ideas to life with optimized, game-ready assets for Unity and Unreal Engine. 💡 What We Do: ✔ Custom 3D Modeling (characters,…
Hi everyone, I would love to see a list with explanations about the best ways to create albedo maps (i.e. diffuse maps without any lighting informationen in them) from photographic textures. Here are the methods I'm aware of: - use the new program Lightbrush - use Crazybump's option to remove lighting - use…
GoZ is working great for tossing the mesh back and forth between 3ds Max and Zbrush. However it is not working for maps. I watched the pixologic tutorial on it and I guess the GoZ plugin is supposed to create a new material with Diffuse,Normal,Disp maps. My Zbrush model has diffuse, normal and disp maps active but when it…
Hey Martin, great script. Just started using this, I donated 10 bucks so here's my feature request and my bug report. Feature request: Can you include a tick box to also capture a wireframe render since I always need id map and wireframe at the same time. Ideally it just piggy backs off the settings and there is just a…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Hi Guys, Need some advise on building a skeleton / rigging for a character that has separate apparel items on him. I'm comfortable enough creating skeletons and rigging for characters,However My new character has a lots of apparel attached to him (Rucksack, Holster, pouches etc) and unsure on how to build the rig with them…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey everyone! I think I’m ready to call this project finished. I’m excited to share it here, and I’m very curious to hear what you all think. =) This started as a vehicle-focused challenge and eventually grew into a small sci-fi checkpoint scene built around the hover bike. The bike itself was the main focus: I wanted to…
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)