im really against both of these. the first one because i dont see how that could nurture any will to give critic and thoughtful comments. if you want to farm likes, isnt there tons of options already? instagram facebook artstation etc. the second would in my opinion promote the threads already getting tons of attation,…
okay got most of the persians major animations a first pass. Feeling pretty iffy about the timing of the melee attack. It seems to go a little too fast, but if I slow it down like 10-20% then it feels sluggish to me. Perhaps I ought to keep same length of time, but hold the extreme poses for a couple more frames so then…
I have spent over 2.5 years working in Unreal Engine to create 100 post process shaders. Each shader has a few images and a video showcase. You can find all of the shaders here! For those unaware of what post process shaders are; they are like materials applied to your screen using math to create new cool effects.…
Hello, I am a new member who is getting back to 3D modeling. In the past, I have participated in online group critiques and found them helpful. I would like to find an accountability partner or organize a group (if many people are interested) who can meet on a regular basis to showcase work and ask for feedback. I think…
Hey guys! We would like to showcase our latest environment, that we made for unreal marketplace. This one was so much fun to do and a bit challenging too, due to the fact, that most of it is modular and needed to be put together... Got the inspiration by playing way too much CS GO, while in quarantine lol So here it is!…
Hello guys. I'm trying to make a simple material with a black contour effect for my current project, something like this: I've followed many tutorials in the web, I also have tried to copy the material "M_PostProcess_Base_Inst" (I think that is the material with edge contour) found in the UE4 "Stylized Showcase", and put…
Hey guys, so im starting a new environment in udk and im kinda stuck on weather to do a large environment or a smaller one. I really want to showcase how massive it really can be but I dont have a lot of time in my deadline. Quality o over quantity right? Idk if I should focus and make it smaller to really show off some…
Hello, My name is Vincent Vangeel, and I'm a student in my last year of a game development school. For our last semester we have to start looking for internships, so I made this site to showcase my work. I have seen some amazing projects and portfolios here, so I think this would be the best place to get some feedback.…
Just a quick question, here s a link of a 3D product with interactivity made for the web:http://3d.cl3ver.com/QucOR?tryitlocation=2 Do you think replicating the same thing with UE4 (with all the interactivity) is doable without having a package too heavy for the web... Maybe 50MB at the most? I think Unity is a better way…
Hello everyone! Here I would like to share some of my new and older works. Here are also some breakdown videos: Specialist: https://www.youtube.com/watch?v=Xulmmvqxpao Destiny Shank: https://vimeo.com/284719223 Most of this is just tutorial work so would not call it official portfolio, but now I´m taking some time off to…