Hi everyone! I'm taking the UE4 Modular Environments course from CGMA and I wanted to document my progress since it's been a while since I've made a project of this scale. My environment will be a latin american colonial kitchen interior, with some of the outside corridor that the houses of that periodused to have. Though…
really good advice above! I recently watched this course on artstation learning https://www.artstation.com/learning/courses/0ol/introduction-to-modular-architecture/chapters/zYEK/intro Its free to watch, and while you're not using unreal I still think its a decent reference or inspiration for putting together a scene like…
Texture atlas, or packed texture, same thing. The modeling style is called modular, ala the Mod Facade Challenge. More modularity info here: http://wiki.polycount.net/CategoryEnvironment
Looks awesome. Is there a chance we could get a glimpse at the modular texture? I really would like to learn more about the modular texture approach. Any tips on that?
I think this scene would benefit most from a modular approach. It's crazy-quick for texturing and modeling. There's an awesome tutorial here for you to check out.. Minotaur0 Modular y0!
Are you talking about modular designed environments for a game with an isometric view? Cause that's what the Sim's is. I'm wondering if by "tiles" you're talking about modular environment/level design.
jusst made some modular assets for unreal 4 "https://gumroad.com/l/modularassets" for more images see "https://www.artstation.com/artwork/unreal-4-modular-asset-marketplace"
Some updates, from our studio! For those, who are interested in modular environment are, here is our interview on LV80! B) https://80.lv/articles/modular-buildings-tips-and-tricks/
If you are interested in modular enviroment art, check out Warren Marshall's YouTube channel. He recently added a modular Mesh set video https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ/videos.
If you plan on texturing this, I hope alot of it is modular pieces. Would definitely be the way to go. The windows, pillars, etc, could all be modular. In fact, it's almost symmetrical, so, yeah.