I like the new version better though both were pretty easy on the eye's :) What's throwing me off, and it's been this way all along, is her feet are angled down as if she's wearing heels but she's barefoot in all your ref. When you did that model sheet you didn't really account for the fact that she's taking a step in that…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
Can you post a shaded wireframe of the model? For example: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make
Roxxor, this is absolutely awesome feedback, thank you so much! I feel as if I’ve already got a job :) )) But seriously speaking, with your feedback I can make a very good study plan for myself and continue developing. Without understanding where to go, it can sometimes be very frustrating. Right now I actually have time…
Hi! I’m looking for advice on implementing a game asset like this. It’s a platform made up of several objects placed tightly next to each other, forming a single surface. I’m interested in methods to texture-paint such an object as shown in the screenshot. I want to achieve a seamless surface — say grass, a meadow, or…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Hi! Congrats on finishing the project! I like the idea, however the readability of the design could be improved, from the silhouette but also the interior shapes. For example currently, the beard gets visually cut off by the dark braces. Sometimes using different materials can help to contrast layers against each other.…
Update! A friend of mine was kind enough to sit down with me for a few hours and show me how to approach Cat Rigging for the mechs. With the way I had prepared the model prior, it was a simple process to skin each element to its assigned bone for later posing. An example of the established Rig can be seen in the image…
Hi Cyrael, I am an animator :) I have several suggestions and tips, some of which have probably already been mentioned. But let me start by saying that I think this is a pretty good animation and with some small changes and polish could be a strong piece for you. Always use reference! It makes your life easier, and gives…
Hi, for a long time I ask myself some questions about: Why sometimes the brain is a bit stupid and sometimes very smart while looking at computer generated graphics. Maybe you guys have knowledge about the psychology of perception and can help me out with some search-words for Google. EXAMPLE #1…