I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Hello,I'm Maxime, a french 3D artist specializing in environment and props creation. My artstation : https://www.artstation.com/maximedhamelincourt I'm currently looking for work, feel free to contact me. I'm open to freelance, fixed term, long term contract.
Hoad & More are industry experts in creating custom and bespoke switches and sockets. Our products work seamlessly with smart lighting controls. We are in the process of developing a configurator to assist our customers in visualising the finished product as they place their orders. Alongside this we will be updating our…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Hello SinkingSoap here, We are freelance collective of 3d artist looking for new projects. We can create models, anything from 3D printable miniatures all the way down to game ready assets / characters. If you are looking for persons who will never take a job that is not within their skill level or cheat their customers…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…
Hi everyone! I currently have a team (2 programmers including me, and 1 audio member) that is working on creating a clone of Overcooked to bolster our portfolios. We followed CodeMonkey's tutorials and pretty much have the code and audio done, but we would love to have a 3D artist on board that could reskin the graphics or…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…