Well I've done it, taken the plunge. Today was my last day at Neversoft Entertainment. I've decided to go full time freelance and travel. I had a blast working at Neversoft, and it was a tough decision to leave. They were great to me, both while working, and in my transition to freelance. They really are the top studio in…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…
I know some of you work with geospacial datasets and maybe have some info. For the past couple years I've been working with a friend processing this data and looking for datasets that are HUGE. Huge does not have to be in scale, but resolution, I am looking for anything complete in the 1foot~10cm range (anything slightly…
Hello, I am trying to create a 3d render featuring a crowd of robot characters, however I'm trying to dress the characters up in clothing and metallic-wigs, like civilized robots. Would anyone be able to sculpt 2-3 simple plastic/metallic-looking wigs that I can place here and there on crowd members? It doesn't have to be…
Hi all, I was just thinking of doing a complete over haul of my portfolio making bigger and better work, but thought I would see if there was anyone looking for any 3D model or environment work done.Or if not I will just get totally lost within my own work and become unavailable :) . you can see my work at…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Thanks a whole lot for the suggestions everyone ! This is very much appreciated :) -- Kurt, that's awesome !! Your video was the only one I could find showing an actual artist working on a 15x and it all seemed very responsive - so that was the tipping point pushing me to buy it :D I too went through a whole lot of tablets…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…