Thanks poopipe but this "resource updater" doesn't work for me before you first find and right click "reload" each texture in texture library . "refresh" button in updater pane does nothing. Not sure if it's a bug or by design
After taking a few months off Unreal5 because it was more depressing than writing my own engine and using godot .. I'm back to see if 5.6 can actually do anything useful with large worlds... First impressions are that it's much more stable and performant in editor a - which is huge cos 5.4 was an absolute bag of shit. A…
Do you use tifs? If so, reload the map manually or save it as a tga and give it a try. I had older max versions not reloading my tif maps automatically.
@Celosia very cool! Already looks very tasty :tongue: Looking forward to see it with hand-painted touches. I found myself in the same boat, not much time on my hands, but thought that jar would make for a short project. In particular, I was interested in making the liquid surface move, in memory of the vomit jar featured…
hey guys, thanx for the replies. MoP : i ve checked the "reload textures on change" checkbox is on all along even the reload button doesnt work in the material editor as gamedev said. any other inputs?
Yea... i always reload when i get a chance. But i've noticed that some guns take a long time to reload... leaving me vulnerable. It just comes with the type of gun you are using. It's fun figuring out.
Hi, I just released my new Plug-In "Configurator Reloaded". As it was possible with the Adobe Configurator now it's also possible with newer Photoshop versions to create your own panels. Drag and drop tools, menu items (over 700), actions and custom scripts. http://pixelsucht.net/configurator-reloaded/ Thomas
@chris the reload should not be needed for users, since they are not editing the code, it should be fine to just let python grab what is already in memory from first import to run. reload() when not needed just adds to startup time of the script.
Many apps have an auto-reload feature. As soon as you save your PSD, the 3d app sees the datetime change, and so it reloads it. Dual monitor setup helps a lot with this... Photoshop on one side, 3ds Max or Maya on the other.
Anyone played Witcher 2 much? Picked it up the other day but seems pretty bug ridden :-S To the point where I have to stand in front of a locked door that should be open, reload the game and then walk through the same door (which is now open after reloading.) Hope the new patches will make a difference :D