right, here's a new update for you guys! a big one this time, unfortunately I haven't had the time to record a proper video of it being used, or one of how to use the map properly in a shader. i'm working on it though, but I want it to be good for you guys :) the big features that are now working: realtime viewport…
new update! http://www.scriptspot.com/3ds-max/scripts/flow-map-painter this time around I massively increased the functionality, and changed much of how the script works. Also, I'm working on a tech demo to showcase the new features, but for now just go ahead and try it out :) not everything is gonna work, but your average…
right so I haven't had time since the posting of my video to work on this, but I would like to ask those of you who have seen the opportunity to test the script, to offer some suggestions as to how to go about improving it. is dynamic layer creation absolutely necessary? or are four pre-created layers enough? also, what is…
actually there's a huge update coming, so hang in there :p I haven't been sitting still all this time, you can be sure of that ;) i just wanted to give you guys an actual proper update instead of small tweaks all the time :p in any case, you should try removing the FMC-FMCPainter.ms file from…
Doesn't really make much sense to me either. You can clearly see it happening in that clip, and I have noticed it before, but here is an example from a different time where I painted many lines towards the center, and clearly it wasn't happening when I did this (same version of script).
hi, thanks for pointing that out to me, i hadn't had the chance to test my script in 2013 since I don't have an installation for it, but now that I know where the problem is, I can make a solution :) this is actually fairly simple to solve, so I will upload the fixed version later this week :) thanks!
hey Mattias! Tried the script really quick. The "SB" brush seems to be lagging like hell on my machine, the "AB" one works fine though! Also check this out if you haven't yet. Couple of interesting tools here. They are using splines to control the flow. http://www.gdcvault.com/play/1015309/Water-Technology-of
http://www.scriptspot.com/3ds-max/scripts/flow-map-painter uploaded a new version, very small edit, pretty big difference; you can now paint in all resolutions and everything should work just fine :) so go ahead and try it out at 8192 pixels, I dare you XD
right so here is the long-requested video demonstrating the usage of my script/plugin on an actual mesh that could use it, plus it's result on that same mesh inside UDK. note: yes, this mesh is highly tesselated, no the script does not need this per se. I did this to have some resolution in my mesh purely for…
update: code update, painting values should now be fixed, if they're not though, my suspisions of what was wrong the first time were wrong and i'll need to go in and re-evaluate the code, so I need tests! :D http://www.scriptspot.com/3ds-max/scripts/flow-map-painter edit 2: another update, color code overhaul! upcoming…