That is looking super cool Fozwroth! I spent today messing around with qMesher. I was trying to come up with some sort of system to get a good, near game ready, mesh out of it. I feel like it's "almost" there. It's just so random sometimes. You can literally change nothing and get different results each time. If any of you…
Monster fan art. :D Some more stuff for my Environment concept breakdown I've been doing. Working on the actual design of the ship. I want something much more interesting than what I did in the original painting. Going to chop this guy up into a cross section and maybe sketch some interiors. This is the uppermost level in…
I just wanted slab this on the table for discussion and to collect some feedback. Not sure how many here are familiar with bead sprites? Anyways, I think pixel graphics are awesome and I wanted to try something new, so I have developed a system for creating bead sprites for 3D Print. Basically one can order a set of pixels…
It's been a hell of a weekend, working so many hours (It was funny though), trying to figure out how to do this rigging properly using CAT and 3ds max, since all the tutorials I found in bone rigging where done in Maya with the normal skeleton. I could have used Maya directly using the instructions in the tutorials…