Chai: hmm i don't know i currently like the new one better, i'll give it another look tonight duncan: tnx, cool dude.Only thing i can crit on it the uv use. You could have made the head use the entire width if you overlapped half of the hat daehi: that looks awesome. really like the presentation as well fightpunch: great…
Looks great! I just had one quick suggestion, Im not awesome at paintovers, but here goes. Your spec is killing it! The eyes look very strange with that double highlight and super bright iris (almost looks like cat eyes). The skin is kind of plasticy because its just too much specular. Looks good though! Edit: also made…
JMYoung: Amazing work! The skin looks a bit on the flat side though, you should try adding some more painted in blush and "SSS" and of course play around a bit with some proper lighting&shadows to really bring out this fine chap. Keep rocking man. Justin: Absolutely badass. I love everything about this guy! My hat off to…
Been working on this guy for a Unity game project in one of my classes. The player is an archaeologist that uses questionable methods, namely bombs, to explore caves and find treasure. (This is a render from Blender, not Unity) Also a Concept and WIP for the main boss. He's at about 1000 faces right now which is a little…
I suppose I probably took it too far. It just looked like he was wearing some strange light contacts like these. http://camoeyes.com/wp-content/uploads/2012/06/white-manson-contacts-1.jpg and I wanted it more like this http://www.yalerecord.com/wordpress/wp-content/uploads/2011/11/Bill-Murray.jpg For the expression I guess…