This can be a good thread :) I don't think I do anything special, I use the add swift loop tool a lot, one should notice when it acts up tough, and use the regular connect instead. I also use the turbotools and ic.shape span edges, trying to use hotkeys when I can or remember. I consider myself average speed modeler…
Remember this, if you hover over any button in the graphite modeling tools it will show you a video of how to use it and any of the modifying button's functions (SHIFT, CTRL, and ALT). And so, as you can see, if you drag a loop while holding CTRL+ALT it will auto align perfectly. no turning on edge constrains. Graphite…
Hey everyone, I wanted to open up a dialogue on techniques, tricks or tools people use when it comes to highpoly hard-surface modeling. Specifically I'm interested in learning about what people use or do when it comes to setting up your edge control loops. Are you manually creating them? Does your tool of choice offer fast…
I started a post about support loops but didn't hear a response. I use ICPolySplitRing by ILlusionCatylist for inserting my support edges. I find it much faster for me than the connect feature. I am using 2009 so I don't have access to any of the Graphite modeling tools like swiftLoop. My issue is ICPolySplitRing doesn't…
Great Topic. 1. Bind SWIFT LOOP to a Key! I use Tilde ~ VIDEO: http://www.screencast.com/t/OXbPgOFTbQ9 2. Block out the ENTIRE mesh. I create an entire mesh and don't add control edges until the very end of object. I do this because I found myself staring at the tiniest details that will get lost in the normal map. 3.…
i wish i could use more hotkeys as this is the kind of modelling I feel I am pretty decent at. The only problem is I hate using any automated process, like swift loop and so on as if they mess up it can be ages until you notice the mistake and by that time too late. I always find that they work most of the time but fixing…
in addition if you press ctrl+shift when selecting it will grab only the inside verts/edges. for doing edgeloops i tend to use nothing other than swift loop. ive set that hotkey up to Shift+S, and then using the existing hotkeys with the tool (CTRL+ALT) the edges conform to whichever edgeloop it is closest to. with that…
Computron - Hey!For people who don't have Polyboost or max 2010 up that's a nice trick and it serves its purpose. :)sinistergfx also said why he uses that technique "The thing is, I don't always want to add a complete loop around my whole object. That's why I like to use connect>edge constraint>move to edge>move back."…
Hey! So here are some of the things that help me work faster: - show end result hot keyed to ~ (to see the effect of the modifiers while on the Editable Poly or Edit Poly stack) - key map the select loop and ring select - I thought some of you might find this interesting mesh smooth control "MeshSmooth Controls is a script…
For those that use Maya, here's a script I wrote a while back that does the same thing: //name: QuadConnect//by: PolyhertzstartQuadConnect;global proc startQuadConnect (){global string $curObj[], $vrts2Tweak[];string $origList[];$origList = `ls -sl -fl`;$edjList = `filterExpand -ex 1 -sm 32`;polySplitRing -stp 2 -div…