Does anybody have an idea why this would happen? When my image is in Marmoset, it looks beautifully saturated. I save it out with "Save Shot" When I bring it into Photoshop, it's notably paler, unless I enable Monitor RGB proof colors (I don't really know what those do)... Until I save it out. Then it gets paler even…
Yeah I'm not sure there is anything you can do about the jagged shadows in the first couple images, though I will ask our programmers. I don't think its anything you are doing wrong though, just a limitation of the tool. The third image, perhaps alpha shadows are not working with dynamic lights, which wouldn't surprise me…
hi folks. i have a question for you, could need som understanding on how to work with normal mapps. for this i have uploaded 3 simple stones sculpted in zbrush. created low polys, baked it using xnormals, and textured it . and the final image is a renderd image using marmoset toolbags newest version 1.04 to my eyes it…
This is likely another Maya specific issue. You may need to unlock normals on those sections and set up your smoothing again. Post some images if that doesn't help.
Sorry but the file format we use for HDR currently doesn't support alpha channels. A work around would be to export an HDR image, an then a standard TGA and grab the alpha from the TGA.
Is there actually a bright dominant sun in your environment? Also I think it helps if you have a 16 or 32 bit image to get a better range of lighting out of an HDR/cubemap.
thanks jeffdr , i will try that color wheel out as for my hair transparency problem, i still do not know how to fix it. it seems like it shouldn't be a problem since i saw a screenshot the marketing image of marmoset with the girl's eyelashes, and it displays correctly. i have more of a problem when transparent mapped…
Yeah, the image sequence would kind of negate real time and showing that your models work well within a realtime environment but it'd be nice to be able to edit moving stuff into the background of the turntable.....
Hey guys I'm getting a really weird bug that I can only see in marmoset. I baked this map out of xnormal. I've attached an image. Any help is greatly appreciated!
I think performance wouldn't be an issue as long as you only wrote 1 image at a time and then proceeded onto the next only when the previous image had been created and saved. It wouldnt matter if it took 30 mins to render 30 frames as they could be stitched together in a sequence with a video editor at the correct speed…