Knife Project is pretty cool. It is part of the tools added to help with creating models for 3D Printing, but obviously useful or modeling other things also. Other stuff for 3D Printing: Print Toolbox Add-on Ruler and Protractor
All of them work great in full screen. Speedflow does make modifier based modeling very accessible through modals. It's the most general purpose tool of the 3 I'd say. Hardops is more focused on hard surface and has a more targeted toolset, including various sharpening tools. It's also focusing on modifier based modeling,…
Yup, that's been a problem since 2.80 and I also think Blaizer's complaint is justified. It definitely gets worse the more dense the mesh is and the more modifiers are stacked such as mirror and array. It should be a lot more responsive in 2.79. I've gotten used to modeling with the subsurf modifier disabled though and…
I'm not saying that anyone should avoid using or learning Blender. Far from it. I've been using Blender as my go-to option for 3D modeling for years. I love Blender and think its a fantastic program. But I'm also not a professional 3D modeler. I'm just a hobbyist game developer. For getting some basic, low-poly models…
I use the Maya 2 blender configuration and keyset which makes it a lot more usable in my opinion. I have to agree though, Blender just isnt there for it to replace better modeling tools. In fact, one of the best modeling tools on the market is free and open source... and its not Blender. Wings 3D is perhaps one of the best…
Is there a blender tutorial mega thread? If not can we create one where members post links to blender tutorials. We can sort them by things such as Character modelling, environment modelling, texturing, rigging etc. Also free vs paid.