It's very simple, just connect a bevel node to the Normal input. I made a custom 2.79 build last night with the bevel node if anyone else wants to try: http://www.brameulaers.net/blender/custombuild/Blender_2.79b_CUDA_Softedge.rar
@MACHIN3 Here is Max's flow connect in use: http://www.youtube.com/watch?v=F-zIN8d_J94&t=6m33s Skip to 6:33 in the video. Your addon already sounds cool that it's "more than that and smarter than that". :D
It's more than that and it's smarter than that :) I'd love to see how Flow Connect behaves in a case like I posted in my latest gif however. Don't have access to Max, so can't test myself. Anyone?
@guitarguy00 for connect pinch I just lay in an edgeloop and bevel it, but it would be nice to see the Loop cut and slide tool with more interactive features. @justo once you get used to MMB to lock axis it's pretty good.
This is also connected to the startup.blend. First close all tabs by right click at them and choosing delete. Then save the startup file. One tab has to exist though. You can't remove them all without to modify the source code.
for target weld i have a key mapped to 'mesh.merge' with type 'at last' checked. then i just click the vertex to be welded and the one at the target position. the difference to max is that there's no connecting line being drawn and that it's not a mode. no need for setting auto weld and using snap and all that.
Gotcha. Misunderstood you then. How did you create this topology? I'm new to blender so maybe i'm missing something here. I get vertices at the intersections both when i connect opposite vertices with j shortcut and when using the knife tool.
Not sure what I'm looking for here, none of these options behave like 3dsm's pinch slider. Video of the functionality for anyone who hasn't used Max before: https://youtu.be/pjolNzkYbSA?t=1m11s At 1:11, you see the pinch slider in the connect dialog
For what I've seen, you can control it per material as it is a node that connects to the shader. It also has a radius input, so If somehow we can get a node outputting the edge crease value of the mesh, we could control the bevel effect per edge.
I dare say there is no toggle to always switch it on. How should it support edge or vertex selection? Which faces should be selected, there are usually more than one connected to an edge or vertex. In edge mode you have the option to select similar edges by face angle, but that is for the whole mesh.